This has been a year since my last post…
In the meantime, quite a few things happened: a baby boy in february, a new flat,
some major OpenIG refactorings, and 2 releases.
Quite a busy year after all :)
Let’s have some kind of retrospective on the year…
January under the West Coast Sun
2015 started (from a professional point of view) very smoothly: we had our yearly
company meeting on the first week of January!
Heading to San Diego, US west coast, 7 time zones to cross, we started the journey
at 4am (CET) and finally arrived at 7pm (PST).
We had 3 wonderful days, meeting with Forgerockers from all around the globe.
Nice place and weather, cool team building activities, interesting people: everything
was here for a great week!
That was a pleasure to finally met with people that you usually only interact
We had good feedback from sales and sales engineering on OpenIG.
Engineering breakout sessions had been organized (well un-organized, unconference
style :)), stateless session, new (common) projects were on the plate.
That was a very pleasant (to say the least) experience, leaving us both eager to attend
the next one and energized for the year :)
New forgerock.org Web Site
You probably noticed already since this is not really new at the time of writing,
but we launched a whole new forgerock.org web site:
good-bye Maven generated sites (well they are still around
because some content did not find yet its new home), welcome to the future:
- Gamification support (you gain points when you participate)
- Ease access to online resources (downloads, docs, sources, blogs, …)
- General and per-project forums
- CSS harmony ;)
Mark and his team did an amazing job this
year to refresh the documentation’s style.
I have to admit that the first time I saw the new documentation, it was like … Wow!
That was so refreshing, reading the doc became again a pleasure.
Note that the documentation team continued on their way and they also provided a
documentation that fits perfectly in ForgeRock’s backstage site!
Good job guys !
Great Git Migration
Ahhh, a technical item, finally (I can hear you, you know ;)).
Since day one, OpenIG’s source code (and most probably other ForgeRock projects)
have been hosted on a Subversion server.
It was time to move on.
Frankly, I don’t recall having used subversion for OpenIG :) The first thing I’ve
done when I’ve been hired was to
git svn clone the OpenIG source code!
Over time, I demoed Git features to co-workers and team members, and gradually,
they did their own clones and start enjoying working on local branches, reworking history, …
So, at the end, I think we were the most ready team for Git migration: from developers
to QA and doc writers everybody felt quite comfortable with Git!
We have the chance of being a small (but still complex enough) project. That make
OpenIG the candidate of choice for trying imports, giving feedback, and most
important: being the first product migrated!
Kudos to the release engineering team for achieving this huge task, providing
support for the whole company!
New Hires !
The OpenIG project has welcomed 2 new hires in 2015: Laurent Vaills (Senior Developer)
and Joanne Henry (Doc Writer).
Laurent started in difficult conditions: his first day was all preparing the San
Diego trip, and then moving to the US! That could have been worse :)
Technically Joanne started in the beginning of 2016, just like Laurent: jumping in
with the annual company meeting.
Welcome to both of you.
Not One but Two OpenIG Releases
The team did a tremendous job for releasing 2 OpenIG versions in 2015:
- OpenIG 3.1.1, a sustaining release with important bug fixes for customers
- OpenIG 4.0.0, a major release with loads of features: UMA, PEP, STS (more
on theses weirds acronyms in a later dedicated post), …
This year in numbers in OpenIG-land:
- 68384 lines were added
- 101208 lines were deleted
- 521 commits
- 13 contributors
- 172 pull requests
- 2512 comments
That was a busy year, I’ve told you so :)